Our Creative Games

Winning means fame and fortune. Losing means certain death. The Hunger Games have begun…

In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.

Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her sister’s place in the Games. But Katniss has been close to dead before, – and survival, for her, is second nature. Without really meaning to she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love.

from The Hunger Games
Scholastic Press Edition, February 2012

I Declare War – Rules were meant to be broken

imagining creative games

Imagine creative games we could all contribute to creating, which unlike the games created by the few who live in the shining Capitol of Panem that forces choices that weigh survival against humanity and life against love, could contribute to creating possibilities for survival and humanity, and life and love.

Our games for children could be creative games, – games which could be far more rewarding, and exciting, and enjoyable to play, with the possibility of making a much greater contribution to the player and to their creative possibilities and to our creative possibilities. Of course, nobody gets hurt, which sort of kills the fun.

Imagine moving from the Hunger Games and first person shooter games to our creative games. We create the rules. If the rules work for us they will work for everyone.

In our creative games nobody gets hurt. Nobody loses. Nobody fails. By intention. We don’t steal. We don’t take things dishonestly or unfairly. We learn. We create. We contribute. Our creative contribution is our legacy to our community and to the future of our community.

Creating Community Enterprise

Everyone can play a part in our creative games to connect and increase the size and contribution of our communities of common enterprise.

Everyone can make a contribution, everyone can see the contribution we make, and everyone has the opportunity and ability to make a creative contribution to raise the bar for others in our common enterprise.

In Our Creative Games in our Theatre of a New World the idea of rules is replaced with the idea of community behaviour and an agreement to create a common structure, system, process, and way of doing things to improve our ability to create connections and community and increase the size and contribution of our communities of common enterprise.

Our responsibility is to hold one another accountable for our behaviour

Our interest is to increase the size and contribution of our communities of common enterprise. We contribute to each others creative stories and to creating new connections, new relationships, new resources, and new contributions for our communities.

Creating our games

Creating an open story so all contributors and communities could explore and benefit from information, ideas, and opportunities

Separating interests to more easily measure and more clearly demonstrate how and what our enterprise contributes to our common interests

Attracting and exciting the interest of the most creative storytellers, the most thorough community journalists, and the most successful creative and community contributors to create connections and excite creative contribution in our creative games.



Creative centres

Centre for Community Enterprise
Centre for Creative Enterprise
Creative Community Enterprise
Centre for Community Journalism
Centre for Creative Storytelling
Centre for Creative Leadership